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Amnesia dark descent guide
Amnesia dark descent guide









While I’m not a great fan of mental health-related terminology being used for horror, the way sanity worked in Amnesia was nothing less than brilliant. It wasn’t the first game to do this, but it was the first to bring that style of gameplay into the limelight through a combination of luck and good game design.įor me, Amnesia‘s biggest game-changer was its sanity meter. Even psychological horror masterpiece Silent Hill still used combat as a major part of its game design.Īmnesia wrenched weapons from its players hands, taking away even the minute amount of safety they might have offered.

amnesia dark descent guide

It wasn’t the first game to do a creeping, tense horror that took your weapons from you – even Amnesia developers Frictional Games had released a similar game before with Penumbra.īut by and large the big hitters of the genres were games like Resident Evil, F.E.A.R and Dead Space, which were more about shooting the scary bad guys than hiding from them. On is release in 2010, Amnesia really changed the idea of what horror could be. And then those elements that were so typically Amnesia started turning up in other games. Amnesia‘s tense game of hide and seek provided a thrill of adrenaline like no other I had experienced before, and I was hooked.īut no other game really came close, at least not at that point, so I replayed Amnesia until even the most terrifying moments were so familiar they couldn’t shock me anymore.

amnesia dark descent guide amnesia dark descent guide

24 hours later we emerge: shaking, triumphant, changed for good.











Amnesia dark descent guide